Hello all,
This month had some exciting updates on multiple fronts. Paul is still chipping away at implementing the new editor API, which will allow a much more sophisticated level editor to be added to the game. Mouzedrift is helping him out by adding sane names to a ton of stuff that will be later editable in the editor. MLG in the meantime has worked on rewriting the renderer code that will allow us to add higher resolution backgrounds to the game. Hell, even I had some contributions this month!
As always here is the concrete list of who did what, see you next month:
Mlgthatsme
- Worked on reworking the game’s renderer to accomodate higher resolution images. You can see the WIP below (the sprite issues have been fixed since):
Paul
- Fixed bug #1131
- Fixed bug #1145
- Fixed bug #1162
- Fixed
sSlogStopRunningVelX_4BCCC8
. - Fixed the build’s name for the Continous Integration.
- Fixed warnings during compilation.
- Did a ton of work on the Editor API:
- Objects and collisions can now be saved out into JSON, then converted back into level format.
- Backgrounds and the foreground layer is still waiting to be implemented.
Mouzedrift
- Cleaned up
StableDelay_477570
- Fixed TlvTypes in
Path
. - Fixed bug #1089
- Fixed bug #1136
- Fixed bug #1182
- Fixed
sAlertedMudCount_5C3010
. - Fixed sizes for
SecurityClaw
,SlurgSpawner
,SligGetWings
,SligGetPants
,Null_63
,MovieHandstone
,PathTransition
,SligSpawner
. - Fixed the knockback sound being played twice.
- Added of documentation to the following objects:
Abe
Alarm
BirdPortal
Bone
ColourfulMeter
Door
ElectricWall
FallingItem
Fleech
GasCountDown
Greeter
Hoist
InvisibleSwitch
LCDStatusBoard
LaughingGas
LiftMover
Meat
Mine
MineCar
MotionDetector
MovingBomb
Mudokon
NakedSlig
Paramite
PullRingRope
RockSack
Slig
Slog
SlogHut
SlogSpawner
Slurg
SlurgSpawner
Switch
Teleporter
TimerTrigger
TrapDoor
Water
D3nwah
THEONLYDarkShadow
- Named content in the
FlyingSlig
class.
Nemin
- Added a keybind to activate or deactivate the game’s smoothing filter (F10)
- Added a keybind to switch between a fixed aspect ratio and stretching the game to the window. (F11)
- Fixed some warnings that came up during compilation.