Greetings.
It has been some time since the last blog post, hasn’t it? If anyone was only using this website to get information on updates to the project and not looking at the Git repository or Discord server, they might...
Here you can find all the development-related blogposts the team wrote since the beginning.
Catching Up
Greetings.
It has been some time since the last blog post, hasn’t it? If anyone was only using this website to get information on updates to the project and not looking at the Git repository or Discord server, they might...
August, 2021
Hello all,
Sadly this month I’m bringing bad news. Paul’s PC broke down and this along with some health issues prompted him to take a break from the project for a while. As he was the person who largely coordinated...
July, 2021
Hello all,
This month has been spent mostly with BTS work, normalizing code that still mostly used cryptic and unreadable variable names and outdated functions. These are necessary foundations for the eventual inclusion of modding and also makes understanding the...
June, 2021
Hello all,
This month most took a break, so not many changes have happened. However, we are pleased to announce that the team started working on replicating a sound system faithful to the PSX’s, which in layman’s terms means...
May, 2021
Hello all,
This month we’ve reached an awesome improvement in the reversal of Abe’s Oddysee, finally FMVs play in the new engine. While there are some minor fixes that still need to be done to make the cutscenes look and...
April, 2021
Hello all,
First of all, apologies for the late post, it just so happened that I’ve received the vaccine the day before the post was supposed to come out, so I wasn’t exactly in the state to write it. Regardless,...
March, 2021
Hello all,
This month had some exciting updates on multiple fronts. Paul is still chipping away at implementing the new editor API, which will allow a much more sophisticated level editor to be added to the game. Mouzedrift is helping...
February, 2021
Hello all,
This month was a bit slower than usual, but as the common saying goes, doing the last 20% of things takes 80% of the time.
There is one very piece of news that I think a lot of...
January, 2021
Hello all,
With another month behind us, it’s time for me to recap what happened in January. First things first, as you might see the website received a big overhaul. This will hopefully make it less of an eyesore and...
December, 2020
Current AO progress is:
Overall Complete functions: Still ~99%
Overall Complete instructions: Still ~99%
Hello all,
The R.E.L.I.V.E. team wishes you a happy new year, let’s hope it’s gonna be a better one. I’m here once again to fill you...
November, 2020
Current AO progress is:
Overall Complete functions: ~99% (See below)
Overall Complete instructions: ~99%
Hello all,
We are nearing the endgame. The reversing project is one step from releasing a standalone version of AO’s engine and thus providing the same...
October, 2020
Current AO progress is:
Overall Complete functions: 80.63% (1744/2163)
Overall Complete instructions: 79.16% (134600/170028)
Hello all,
This month has been a gigantic leap in terms of progress, compared to last month’s 62%, this is almost a 20% increase in...
September, 2020 - New home for updates
Current AO progress is:
Overall Complete functions: 62.67% (1410/2250)
Overall Complete instructions: 56.31% (98421/174795)
Hello all,
Previously blogposts used to be hosted over at Patreon (where you can support the project if you’d like.) However, we figured it’s better...
August, 2020
Current AO progress is:
Overall Complete functions: 50.67% (1178/2325)
Overall Complete instructions: 35.98% (67785/188420)
A massive leap in progress compared to last month. But also note the todo function count is now also a lot lower as many functions that...
July, 2020
Current AO progress is:
Overall Complete functions: 34.14% (921/2698)
Overall Complete instructions: 27.36% (52276/191069)
As expected the goal of stubbing all objects was not hit, however it is very close as there is probably less than 7 left.
Plan for...
June, 2020
Current AO progress is:
Overall Complete functions: 8.94% (241/2697)
Overall Complete instructions: 7.20% (13766/191067)
I am working through attempting to stub/implement the constructors of as many objects as possible to avoid context switching when implementing other objects that have a...
May, 2020
Nemin has created a website for the project here: https://aliveteam.github.io/
Abe’s Oddysee progress continues. It will likely be months before AO standalone gets to anywhere near booting. The main focus will be the game objects as the “core” engine...
March-April, 2020: We're going on an Oddysee
Sound rewrite progress is stalled at this point and probably will be very slowly chipped away at.
I would say some IRL issues have messed things up slightly, but then again I’m sure the current situation has done that to...
February, 2020
There hasn’t been an update for a while as I’ve been in bad health recently and quite busy with “real” life stuff. The current state of the project is….. more crash bugs have been found in the original game that...
November, 2019
Given all decompliation is done there is no need to post percentage complete stats on that stage anymore ;).
This month there hasn’t been too much work done on this project as I’ve been kick starting a project to reverse...
October, 2019
The current progress is:
Overall Complete functions: 88.26 % (2573/2915)
Overall Complete instructions: 92.53 % (214618/231942)
Which marks the end of the raw decompliation phase. No more functions left to do :). So what are the functions that are not...
September, 2019
The current progress is:
Overall Complete functions: 85.73 % (2519/2938)
Overall Complete instructions: 88.66 % (207804/234383)
For the first time the amount of instructions implement has overtaken the amount of functions implement percentage. Once again a crazy amount of progress...
August, 2019
The current progress is:
Overall Complete functions: 80.70 % (2371/2938)
Overall Complete instructions: 80.03 % (187592/234383)
The functions/instruction ratio has become neck and neck this month due to many huge AI functions being implemented. Despite expecting low progress this month...
July, 2019
The current progress is:
Overall Complete functions: 73.45 % (2158/2938)
Overall Complete instructions: 68.35 % (160203/234383)
Which is another massive leap from last month.
Major changes from this month are:
MineCar fully done
More slig progress
...June, 2019
The battle continues, current progress is:
Overall Complete functions: 65.07 % (1912/2938)
Overall Complete instructions: 59.94 % (140498/234383)
This is a pretty huge jump from last time! This month MouzeDrift and Ultrastars3000 helped to name most creature motions and have...
May, 2019: The halfway line
This month the halfway line has been truly passed for both function count and instruction count.
Progress stands at:
Overall Complete functions: 55.78 % (1639/2938)
Overall Complete instructions: 52.78 % (123720/234383)
NakedSlig - partially started.
...April, 2019
The raw progress for April stands at:
Overall Complete functions: 50.15 % (1481/2953)
Overall Complete instructions: 46.57 % (110147/236504)
As you can see in terms of function count the halfway mark has been crossed :).
The major changes this month...
March, 2019
The raw progress for March stands at:
Overall Complete functions: 45.61 % (1347/2953)
Overall Complete instructions: 41.78 % (98820/236504)
For once this is actually less than I expected. Mostly probably due to some IRL issues such as my health and...
February, 2019
The previous months targets of finishing the teleporter (bar its effects) and the water object where achieved.
Progressing the standalone binary to build on Linux went even better than expected and actually now fully builds and runs as a 64...