Hello all,
This month we’ve reached an awesome improvement in the reversal of Abe’s Oddysee, finally FMVs play in the new engine. While there are some minor fixes that still need to be done to make the cutscenes look and sound exactly in the original game, they can already be enjoyed in all of their glory and what’s more in native resolutions.
Paul has also put out a new post on the project’s Patreon, which you can read here, it goes a bit deeper into the things currently in the works.
And now let’s see the rest of this month’s changes:
Paul
- Added FMV playback to Abe’s Oddysee.
- Added a WIP integration of FluidSynth, which will in the future serve as the new audio engine of the game.
- Added a WIP camera extractor.
- Fixed bug #1275
- Fixed bug #1276
- Fixed bug #1278
- Fixed bug #1292
- Fixed a bug where the last path of levels were missing.
- Fixed building on ARM.
- Named the layers on AO’s and AE’s CAMs.
- Removed OpenGL specific code from the API.
- Split large objects into more manageable chunks.
Mouzedrift
- Fixed error logging on AE’s files not being present.
LIJI32
- The game now correctly changes directory into the proper folder on MacOS, which previously prevented startup.
Pryon
- Fixed a typo in AO’s pause menu.
Vee
- Fixed building the game using MinGW.
Deanff
- Fixed FMV audio playback.
- Fixed a bug where background audio continued to play during FMVs.
- Added a feature where the game automatically switches between the keyboard and the joystick.