Hello all,
Sadly this month I’m bringing bad news. Paul’s PC broke down and this along with some health issues prompted him to take a break from the project for a while. As he was the person who largely coordinated the work on the project, this will likely mean that development will slow down in the upcoming few months until he decides to return. We would like to ask you for your patience and understanding.
On the other hand, before anyone starts to worry, this of course doesn’t mean that the project is ‘abandoned’ or ‘cancelled,’ and since the engine is already entirely playable, the development downtime is unlikely to affect most players.
With this out of the way, this is August’s changelog:
Mouzedrift
- Added AO
Mudokon
,Slig
,Scrab
AnimId
-s - Added AO
Slog
andParamite
AnimId
-s - Added AO
TrapDoor
AnimId
’s, - Added AO
ZapLine
,Gib
,FlintLock Hammers
,FlintLock Gourd
,Lift
andDove
AnimId
-s - Added AO glow/doorlight
AnimId
-s - Added
AnimRecord
-s for animations - Added and named all Menu
AnimId
-s - Added missing AE
AnimId
-s - Added other miscellaneous AO
AnimId
-s - Fixed
Slog
gibs crashing AO - Fixed a function’s wrong parameter order
- Fixed a missing
AnimId
entry that caused AO to crash - Fixed spelling
- Named
CrawlingSlig
,Scrab
andGlukkon
AnimId
-s - Named
Paramite
,Slig
, AETrapDoor
AnimId
-s - Named all AE
Mudokon
andAbe
AnimId
-s - Removed
ALIVE_FATAL
in aFleech
function that caused a crash - Renamed
Grinder
toDrill
- Renamed
FartMachine
toBrewMachine
- Renamed
NakedSlig
toCrawlingSlig
- Renamed some stuff to match names across AE and AO