Hello all,
Sadly this month I’m bringing bad news. Paul’s PC broke down and this along with some health issues prompted him to take a break from the project for a while. As he was the person who largely coordinated the work on the project, this will likely mean that development will slow down in the upcoming few months until he decides to return. We would like to ask you for your patience and understanding.
On the other hand, before anyone starts to worry, this of course doesn’t mean that the project is ‘abandoned’ or ‘cancelled,’ and since the engine is already entirely playable, the development downtime is unlikely to affect most players.
With this out of the way, this is August’s changelog:
Mouzedrift
- Added AO
Mudokon,Slig,ScrabAnimId-s - Added AO
SlogandParamiteAnimId-s - Added AO
TrapDoorAnimId’s, - Added AO
ZapLine,Gib,FlintLock Hammers,FlintLock Gourd,LiftandDoveAnimId-s - Added AO glow/doorlight
AnimId-s - Added
AnimRecord-s for animations - Added and named all Menu
AnimId-s - Added missing AE
AnimId-s - Added other miscellaneous AO
AnimId-s - Fixed
Sloggibs crashing AO - Fixed a function’s wrong parameter order
- Fixed a missing
AnimIdentry that caused AO to crash - Fixed spelling
- Named
CrawlingSlig,ScrabandGlukkonAnimId-s - Named
Paramite,Slig, AETrapDoorAnimId-s - Named all AE
MudokonandAbeAnimId-s - Removed
ALIVE_FATALin aFleechfunction that caused a crash - Renamed
GrindertoDrill - Renamed
FartMachinetoBrewMachine - Renamed
NakedSligtoCrawlingSlig - Renamed some stuff to match names across AE and AO